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AI Insights · Timothy · April 2024

Top 5 Interactive Story Games on iOS in Norway - Q1 2024

In Q1 2024, the top 5 interactive story games on iOS in Norway showed varied performance in weekly downloads, revenue, and active users, with some apps experiencing significant fluctuations.

Top 5 Interactive Story Games on iOS in Norway - Q1 2024

Throughout the first quarter of 2024, the top 5 interactive story games on the iOS platform in Norway exhibited diverse trends in weekly downloads, revenue, and active user metrics. Let's dive into the performance details of each app.

Episode - Choose Your Story saw a general decline in weekly revenue, starting from approximately $3K in early January and dropping to about $1.4K by the end of February. However, there was a notable recovery in March, with revenue peaking at around $2.8K. Weekly downloads fluctuated, peaking at 208 in early February and stabilizing at 203 by the end of March. Active users also showed variability, starting at 795 in early January and ending with a slight increase to 787 in the last week of March.

Love and Deepspace experienced a sharp decline in weekly downloads, starting at 942 in mid-January and plummeting to just 35 by the end of March. Revenue followed a similar downward trend, peaking at $3.4K in early February and dropping to $285 by the end of March. Active users peaked at 1.3K in late January and gradually decreased to 679 by the end of the quarter.

MeChat - Interactive Stories showed relatively stable weekly downloads throughout the quarter, ranging from 152 to 322. Weekly revenue saw fluctuations, starting at $1.5K in early January, peaking at $1.9K in late January, and ending at $1.7K in the final week of March. Active users also demonstrated stability, starting at 1.5K and ending at 927.

Love Island: The Game experienced a significant spike in weekly revenue, growing from $689 in early February to $2.4K by early March. Downloads mirrored this trend, peaking at 1016 in late February before stabilizing at 267 by the end of March. Active users saw a substantial increase, from 539 in early February to over 1.3K by early March, before settling at 889 in the last week of March.

Chapters: Interactive Stories had a steady performance in weekly revenue, starting at $1.1K in early January and peaking at $1.6K by the end of March. Downloads were relatively low, with the highest being 134 in early February and the lowest at 27 in mid-March. Active users started at 701 in early January, slightly dipped throughout the quarter, and recovered to 635 by the end of March.

These insights, sourced from Sensor Tower, provide a comprehensive view of the interactive story games market on iOS in Norway for Q1 2024. For more detailed analytics and trends, please visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024